#pragma once

//#define _ITERATOR_DEBUG_LEVEL 0

#include <string>
#include <map>
#include <vector>

#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include "Engine/Engine2D.h"
#include "Engine/Sprite.h"
#include "Engine/Font.h"
#include "Engine/Fps.h"

using namespace a2d;

#include "Util.h"
#include "GameConfig.h"
#include "Random.h"

#include <noise/noise.h>
#pragma comment (lib, "libnoise.lib")